Aces Around
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One ace from each of the four suits
Adjusted Meld
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The number of Aces added to the Meld count of a hand
Bare Run
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A five card suit with an ace, ten, king, queen and jack
Bid
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To offer a point value as the target to be reached, combining points from melding and pulling counters in tricks; also, contract or the amount offered
Bid Up
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To continue bidding against an opponent even though your hand is not worth the amount you are bidding, generally for the sole purpose of inflating the bid in an effort to better the chance of setting the other team
Board (On The)
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To have twenty or more meld as a team
Board (The)
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A bonus of 2 points awarded to the team wining the twentieth trick; also known as the Last Trick
Book
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A set of four cards played to the table, one from each hand; also, known as a trick. A finished trick that is raked in and flipped upside down in front of the trick winner is sometimes called "Booked".
Burned
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One team receives all fifty points in a hand during the trick taking phase of the hand; also known as a Head Rub
CABS
-
Currently Accepted Bidding System
Common Marriage
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A King and Queen of the same suit that is not trump
Counters
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The cards which score points when pulled during the trick taking phase of the hand (Aces, Tens, and Kings)
Crosscut
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Partners cutting different suits
Cut
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To play a card of the trump suit onto a trick led by a non-trump suit is to trump a suit
Dealer
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the person who dealt the cards, and is therefore the player in the dump position (see dump)
Declarer
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The player who wins the auction, declares trump and leads the first trick
Double Aces
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Two aces in each of the four suits; also known as one hundred aces
Double Bidder Out
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The point in the game where both teams have a score that is realistically one bid away from winning the game.
Double Jacks
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Two jacks from each of the four suits; also known as Forty Jacks
Double Jump Bid
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A bid of 20 more than the previous bid (over 60); indicates fifty or more meld. (example: double jump bid from 60 to 80)
Double Kings
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Two kings from each of the four suits; also known as Eighty Kings
Double Pinochle
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Two queens of spades and two jacks of diamonds
Double Queens
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Two queens from each of the four suits; also known as Sixty Queens
Duck
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Losing a trick on purpose by not playing a trick winning card
Dummy
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Declarer's partner
Dump
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To give the dealer the bid because all other players passed
Eighty Kings
-
See Double Kings
Force
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To play a card that, by the rules, makes another player play a winning card
Forty Jacks
-
See Double Jacks
Hand
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The twenty cards dealt to an individual player. Sometimes used to mean a round of play (You play out the hand; all twenty cards)
Head Rub
-
See Burned
Jacks Around
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A jack in each of the four suits
Jump Bid
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A bid of 10 more than the previous bid (over 60); indicates thirty or more meld. (example: jump bid from 60 to 70)
Kings Around
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A king in each of the four suits
Last Trick
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See Board (The)
Lead
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To play the first card to a trick. Also, the first card played to a trick, or the right to play the first card to a trick (as in "Whose lead is it?")
Lead Back
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A signal to your partner, indicating a suit you want led
Leg of Pinochle
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A card used to meld a Pinochle -- either a queen of spades or a jack of diamonds. For example, Double Pinochle has four legs.
Locked Suit
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When a player has the tops in a suit and will win the trick of that suit, regardless who leads it, provided the suit is not trumped
Loser
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A card not likely to win a trick
Marriage
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A king and queen of the same suit
Meld
-
Points for specific card combinations
Meld Bid
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a bid telling partner you have a certain range of meld in your hand
Melding
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To display and disclose meld at the time after the deal and before the trick taking phase of a hand
Non-Counters
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The cards which do not score points when pulled during the trick taking phase of the hand (Queens and Jacks)
Overcut
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To play a winning card of the trump suit onto a trick led by a non-trump suit that has already been ruffed
Overruff
-
See Overcut
Pass
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Indicates that the player forfeits the right to bid on this and all subsequent rounds of bidding for the hand
Pinochle
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A jack of diamonds and a queen of spades, from which the game gets its name
PP
-
Power Pinochle
Pull
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To remove a trick from the table after it is played; also, to force a particular card to be played
Queens Around
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A queen in each of the four suits
Round House (Round Robin)
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A marriage in each of the four suits
Royal Marriage
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A king and queen of the trump suit
Ruff
-
See Cut
Run
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A suit that includes at least one each of an ace, ten, king, queen, and jack. Colloquial aliases include: Straight, Book, Rope
Run Up The Bid
-
See Bid Up
Sandbag
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To deliberately delay playing winning cards, mostly aces, for a more opportune time, usually to get an extra counter or to save for a tempo
Save
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To pull a minimum of twenty points in the trick taking phase of the hand
Save Bid
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To bid a minimum for the sole purpose of keeping the bid from being dumped on your partner
Scratch
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When the bidding team pulls thirty-one or more points in tricks keeping the non-bidding team from saving
Set
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When the non-bidding team pulls enough points in tricks keeping the bidding team from making the bid
Shut Down
-
See Scratch
Side Suit(s)
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Any non-trump suit(s)
Sixty Queens
-
See Double Queens
Split Deck
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When both teams collect 25 points during the trick taking phase of the game.
Suit
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A club, diamond, heart or spade
Tempo(s)
-
An advantage in time. A play utilized to gain an advantage, frequently used to force trumps or to keep a long suit on the board
Trick
-
See Book
Trump
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The suit named by the declarer after winning the bid. Also, to play a card of the trump suit onto a trick led by a non-trump suit; also,known as a cut or ruff
Void
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Lacking cards in a particular suit
Walk
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To win a trick with a card that would normally be considered a loser
Winner
-
A card likely to win a trick

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